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Thursday, November 17, 2011

 Can Intel and DreamWorks cross the uncanny valley?

A collaboration between Intel and DreamWorks is leading to near-real-time rendering that is 50 to 70 times faster than anything being used today, Forbes blogger E.D. Kain reports.

According to DreamWorks CEO Jeffrey Katzenberg, it takes an experienced 3D animator a week to animate three seconds of finished product, much of which is rendering time. That’s OK for film, but rendering time makes video games sluggish, and  lacking in realism. Solving that could cross the “uncanny valley” — or make it worse.

Read more: http://goo.gl/FhQKR

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